ShowCreator
01

Pilot episode generator

A pilot is the episode that has to earn every other episode. Show Creator writes it into a cold open, three acts and a tag, renders each beat as a take with the cast you chose, and joins the finished takes into a pilot you can send to anyone.

Every episode, same five acts

Cold openAct oneAct twoAct threeTag

Twelve beats, one take each, four to fifteen seconds a take.

01

What a pilot needs that a scene does not

A single scene only has to be good. A pilot has to do a job: introduce the lead and the world, land one turn that changes the day, pile on complications, force a decision, and leave the audience with a reason to want episode two. Most generators give you a clip and wish you luck with the rest. This one starts from the act structure and works backward to the takes.

Every episode on Show Creator lives inside the same five-part shape: a one-take cold open, a three-beat act one, a four-beat act two, a three-beat act three and a one-take tag. Twelve beats, each a short vertical take, which is why a finished pilot runs a little under two minutes and still feels like an episode rather than a montage.

02

How the generator fills the acts

You begin with a pitch: a title, a logline, a tone line, a few mood words and the audience you are writing for. Add a cast sheet from the library, with a role next to each name. Then ask for a draft. The drafting model reads the pitch and the cast sheet and returns a heading and a two-sentence shot description for every beat, respecting each act’s budget and its brief, for two credits.

Each beat is written to be filmable as one continuous take: a single location, no more than three people, action and at most one spoken line. That constraint is deliberate. A take rendered from a beat that tries to do four things in ten seconds always disappoints; a take rendered from one clear action rarely does.

  • Cold open: one take that opens on motion and ends on a question.
  • Act one: three takes that establish the want and deliver the inciting turn.
  • Act two: four takes of complication, the rival arriving, and the low point.
  • Act three: three takes for the confrontation and a decision that cannot be undone.
  • Tag: one take that buttons the episode or hooks the next one.
03

From beat sheet to takes

Click any beat and the take desk opens with the beat’s text as the prompt. Pick up to three cast members from the sheet (the character names in the text light up automatically), a set, and optionally an outfit, a prop and a voice style per person. The render uses those library images as references so the same face turns up in the cold open and the tag.

Takes run four to fifteen seconds at Standard or High quality. The price line updates as you change length and resolution, so you always know what a take costs before you start it. Renders are asynchronous; the act sheet shows each take’s status and you can keep writing while one finishes.

04

Cutting the pilot

When the takes you want are finished, cut the pilot. The stitcher conforms every take to one frame size and frame rate, injects silence where a take has no sound, and joins them in act order into a single 9:16 MP4 for two credits. Re-takes replace the earlier take for that beat, so you can keep improving act two without touching the rest.

A finished pilot gets its own page, appears on your public pitch page beside the poster and the cast sheet, and can be published to the showcase. If you keep going, episode two is born with the same act structure and the drafting model reads your pilot’s synopsis and cliffhanger before it writes a word.

Sample takes

Rendered from beats like yours

Dawn on the iron gallery deck of a lighthouse. Dagny, a weathered woman in her 60s in a navy duffel coat, lowers a pair of binoculars and says quietly, "That boat was not there last night." Gulls wheel; the sea is grey.
A bright development office at midday. Thea, early 30s, dark hair cut to the jaw, uncaps a marker at a whiteboard covered in a series arc and tells the room, "We have one afternoon to make them say yes." Coffee cups, a long oak table.
A seaside boardwalk at night, arcade stalls shuttered, one carousel still lit. Teague, late 20s in a faded satin bomber, counts cash from a paper bag and freezes when a second set of footsteps stops behind him.
A small-town courthouse hallway with terrazzo floors. Callista, mid 40s in a dove-grey skirt suit, drops a stamped docket sheet into a bin, pauses, and fishes it back out with a small smile.

Questions

How long is a generated pilot?
A full act sheet is twelve beats; at the default take lengths that is about two minutes of 9:16 video. You can render fewer beats, shorten takes to four seconds, or stretch key beats to fifteen.
What does a pilot cost in credits?
Drafting the act sheet costs 2 credits. Each take is priced per second (Standard 720p is 6 credits per second, so a ten-second take is 60). Cutting the pilot together costs 2 credits. A poster costs 3.
Can I write the beats myself instead of drafting them?
Yes. Every beat is an editable text field. Drafting is optional, and you can redraft one beat at a time for 1 credit if only one act needs help.
Do the takes keep the same cast between acts?
The render uses the cast portraits from your library as reference images, which is what keeps a face consistent across takes. Treat the result as a take rather than a guarantee of an exact likeness in every frame.
Who owns the pilot episodes I make here?
You do. Everything the service produces at your direction belongs to you under our terms of service, and you can publish it, sell it or keep it private. Because copyright is handled differently by each country, check with a lawyer in yours before signing anything that depends on ownership. Read the terms of service.

Ready when the logline is.

Two free credits on sign-up. The price of every step is shown before you click.

Start a pilot